CONTINUOUS AUTOMATED FLUX MONITORING FOR TURBINE GENERATOR ROTOR CONDITION ASSESSMENT J. Copper and insulation to high centrifugal loads and thermal expansion forces, leading to. Then the ampere-turns in that slot drop and the stray flux across that slot is reduced. The magnitudes of these stray fluxes. Getting Started (Thermal Expansion 3) From Feed The Beast Wiki. A slot for solid fuel, and a bar labeled 'RF' in the middle. RF stands for Redstone Flux, and is the unit of measurement for the energy that Thermal Expansion uses. No longer on the Minecraft Joules (MJ) Standard.
Okay, so here's the deal.
You'll notice that this repository does not have a license! By default, that means 'All Rights Reserved.'
That is indeed the case. All rights reserved, as far as the code is concerned.
Art and sound assets are released under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0), a summary of which can be found at: https://creativecommons.org/licenses/by-nc-sa/4.0/
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©2012-2017 Cult of the Full Hub / Team CoFH / CoFH
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Contribution to this repository means that you are granting us rights over the code that you choose to contribute. If you do not agree with that, do not contribute.
So, why is this here? Well, the rights are reserved, but what that really means is that we choose what to do with the rights. So here you go.
You CAN
You CANNOTExpansion Slots Types
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Notes, License & Copyright
*A Functionally Equivalent Statement is a code fragment which, regardless of whitespace and object names, achieves the same result within the context of a Minecraft mod or addon. Basically you can't copy the code, rename the variables, add whitespace and say it's different. It's not.
**A jerk is anyone who attempts to or intends to claim partial or total ownership of the original or repackaged code and/or attempts to or intends to redistribute original or repackaged code without prior express written permission from the owners (CoFH).
Essentially, take this and learn from it! Create addon mods that depend on it! If you see something we can improve, tell us. Submit a Pull Request. The one catch: don't steal! A lot of effort has gone into this, and if you were to take this and call it your own, you'd basically be a big jerk.
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Don't be a jerk.
©2012-2017 Cult of the Full Hub / Team CoFH / CoFH
One man’s trash is another man’s treasure.
Sometimes the best thing you can do with an unused item is to trade it to someone else for something you value. To assist in this endeavor I present the Vending Machine.
When placed it looks like an unused crate that has been place upright on it’s side. The first player that access the Vending Machine after placement will take ownership and their name will be displayed on the exterior surface. In the image above “OreCruncher” placed the Vending Machine and accessed it.
The Vending Machine can be configured for up to six different trades. Each trade is comprised of three different slots: two ask slots and one offer slot. The ask slots define what a player would give in return for the item(s) in the offer slot. In the image above a player can give one Gold Ingot and 5 Gold Nuggets and recieve 16 Obsidian in return. Also, if a player wanted that Bookshelf they can give some Iron Ingots.
Once a Vending Machine is configured the contents of the trades will be displayed inside Vending Machine rendering. This view would give traders an idea of what is being offered for trade as well as what is wanted in return without having to open up the Vending Machine. The item stack display is sensitive to how far away the player is away from the Vending Machine. At certain ranges the quantity information and the item stacks will not render.
If a non-owner opens up the Vending Machine they will be presented with the trade dialog above. If an owner wants to access the trade dialog they can shift + right click with an empty hand.
Configuring TradesExpansion Slots Computer
Configuration is pretty straight forward. The trade slots are ghost slots. Clicking on them with an item stack will set the slot to that item type and quantity. When the mouse cursor is over a slot several other short cuts methods for manipulating the slot content are available:
The region below the configuration slots is the Vending Machines inventory. Items that are to be handed out are placed into this inventory. Items that a player gives in return are also placed into this inventory. Make sure you leave empty space to hold incoming trade items. If there isn’t space a trade will not happen.
Trading Items
Trading is pretty easy. Just click on the item stack that is being offered for trade. The item(s) that are wanted in exchange are automatically taken from the player inventory and added to the Vending Machine inventory. The offered item will automatically be placed directly into the player inventory.
A trade could fail for several different reasons:
Server Vending Machines
A Server Vending machine essentially has a bottomless inventory. It has infinite amount of items to hand out, and can accept an infinite amount of items in return. Free online casino games win real money no deposit. The operation is similar to Admin signs that are found on Bukkit servers.
To configure a Vending Machine for Server operation is pretty easy. As OP, equip a Signalum Security Lock from Thermal Expansion, and right click the Vending Machine with the lock. This will toggle the Vending Machine to admin mode. The name that is on the Vending Machine will change to “Server Shop”. Clicking on the Vending Machine again with the Signalum Security Lock will take it out of admin mode.
Setting Title Colors
As a Vending Machine owner, the color of the name displayed on the Vending Machine exterior can be customized. To change the color equip a piece of dye (as defined by the Forge OreDictionary “dye” entry, which includes the standard Minecraft dye items) and right click the Vending Machine. This will change the foreground color of the name to match the dye that was used.
Setting the background color is a little more complicated. By default the background color is black. To change this click on the Vending Machine twice with a piece of dye. First time will set the name foreground color, the second time will set the background color. You will then have to reset the foreground color to the desired color.
(Shift click is not possible with dye. That action is blocked down in the Minecraft code. :)
Other Notes
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